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H5P Help Guide

This LibGuide contains step-by-step directions to complete several H5P Resources and Activities. Additionally, each h5p activity or resource contains specific suggestions on how to use it in a course.

AR Scavenger Hunt

What are QR Codes?QR Code Example

A QR code is a graphical link to digital data that can be printed, displayed, and scanned by a smartphone or other device (see Image 1). QR codes can be placed anywhere, and students can use their own Smartphones to access the information. You can use QR codes for student access
to videos, web links, quizzes, presentations, etc.  

How can I use QR codes and AR in my course to improve engagement and learning?

Introduce students to topics and content: Add a QR code to topics in your Syllabus to directly link to the content on your Moodle Course Shell.
Connect to students: Include a picture of a QR code in your Syllabus that introduces you to your students.
Collaboration: Use a QR code to link to a shared One Drive document for students to collaborate.
Easy Access FAQ: Use a QR code for students to access a discussion board for FAQs for the semester easily.
Reflections and Assessments: Incorporate a Kahoot quiz, Poll Everywhere, or Microsoft Form Survey into a QR code and place it near an object in a lab, a handout, or online for students to select and complete.

Getting Started

Your students will access the content and the QR code using their own smartphone or tablet. They will need to go to a browser application on their phone and then type in the URL of your Moodle course. Then, they can open up the H5P AR Scavenger hunt activity on their phone.

QR code from a Cellphone

Setting up the AR Scavenger Hunt Activity

Step 1

In the H5P AR Scavenger Hunt Activity, you will add each QR Code image as a marker and the interaction once a student scans the QR code. To get the best results, make sure your marker image is:

  • High contrast or Black and white
  • A marker should be a small image. A Camera could have difficulty with the QR Code if the image is too large.
  • Asymmetrical
  • Use Single Characters or short words

Adding Markers

 

Step 2

Download the marker

 

AR InteractionsStep 3

Choose an Action type.
Action type

  • H5P Interaction: Choose any H5P content to use with the Marker/QR Code. Once the student views the QR Code in their camera, they will be taken to the H5P interaction.
  • 3D Model Overlay: This activity can also accept a glTF file created from a 3D Modeling tool such as Blender.

 

 

 

 

 

Step 4

Build out the selected H5P activity. You can set the preferences as soon as you select an H5P activity.

Build out the selected h5p activity

Step 5

You can select "Show Solution" or Retry from the behaviorial settings.

Step 6

Select Save at the bottom of the H5P preferences.


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